
Toolbound
Toolbound is roguelike deck builder where you want to reach the summit of a mountain. but its not as easy as it seems.
Your deck is your stamina. Every card has two sides: a world side for picking locks, dealing with cave-ins and scaling cliffs, and a battle side for the spiders, moles and rats that stand in your way.
Play a card now and it’s gone for the next fight. Hold it back and the climb gets harder.
- Climb one mountain, from the deep caves past the cave mouth and the long grass to the summit boss. Every step takes you one row higher, so pick your path carefully.
- Merge instead of hoarding. Two of the same card become a stronger one, and both of its sides get better.
- Upgrade what you have. Rewards sharpen the cards you carry rather than burying you in new ones.
- Read your enemies. Every foe shows what it will do next, so every turn is a puzzle you can solve.
- Every choice costs something. Reshuffling costs health, passing costs a card, and you can’t run from a fight.
How to play Toolbound
- Best played in fullscreen: go to the settings to change this.
- Climb the mountain. On the map, pick your next spot. Every step takes you one row up, and you can move at most one lane sideways.
- Every card has two sides. In a fight you use the battle side. In a world event, like a locked door or a dark tunnel, you use the world side. (drag the card up to play it)
- Fights. Each enemy shows what it will do next. Play cards from your hand of 4 to attack, block or heal, then end your turn. You can’t run from a fight.
- World events. You only get the hand you’re dealt, with no refill. Solve the event with your cards, or pay health or take a smaller reward to get past.
- Merge. Two identical cards merge into a stronger one, and both of its sides get better. Merge in your hand (it costs your turn in a fight) or at a shop or healing pool.
- Between levels you get one map action: heal, brace, merge or upgrade a card.
- Watch your health. You start with 5 HP. A reshuffle costs HP, and passing costs a random card. At 0 HP the run is over.
- Reach the summit and beat the boss. (not yet implemented)

Early concept ive been dabbling in for about a year on or off.
i have not yet made a proper tutorial if i need to explain more before playing let me know.
| Updated | 3 hours ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | morsipilami |
| Genre | Card Game, Adventure |
| Made with | Godot |
| Tags | 2D, Cartoon, Deck Building, Indie, Roguelike, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics Uses some generated sprites monsters, hp, walls, map icons |



Leave a comment
Log in with itch.io to leave a comment.